Thank you very much for the feedback submitted about patch 1.122C! It sounds like overall we are on the right track with these changes. While there are a few more self-explanatory pet tweaks and general bug fixes below, there is one issue from the original 1.122C notes that warrants a bit more explanation: the weapon pet-proc changes.
We’ve received and reviewed the feedback on both sides of the matter. Some stating that they would enjoy their caster and support classes much more without these random pet-procs; as well as looking forward to a return to class-focused gameplay instead of item-focused. While others have been highlighting certain combat situations where these weapons provide some much-needed utility, especially in smaller scale fights.
As such, we feel that bringing the weapon pet-procs back at a reduced power than what exists on Live is a solid compromise to both viewpoints until we can revisit them and other item-based abilities in patch 1.123.
The following notes are now up on Pendragon and are also edited into the original 1.122C notes HERE.
General
Changes
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All weapons on all realms that once had proccing pets have had their procs changed as follows. The affected weapons are:
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Traitor’s Dagger
- Pet proc remains. Duration reduced to 15s. Vampiric Mist damage increased slightly.
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Astral Blade of Illusions
- Pet proc remains. Duration reduced from 15s to 8s. Proc can still not be used in Mobile Stance on light tanks.
- Damage over time proc remains.
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Astral Mace of Illusions
- Pet proc remains. Duration reduced from 15s to 8s. Proc can still not be used in Mobile Stance on light tanks.
- Damage over time proc remains.
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Astral Hammer of Illusions
- Pet proc remains. Duration reduced from 15s to 8s. Proc can still not be used in Mobile Stance on light tanks.
- Damage over time proc remains.
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Astral Conflagrant Sword/Hatchet
- Now procs 115 essence direct damage.
- Damage over time proc remains.
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Astral Mephitic Fang
- The essence direct damage proc has been reduced from 150 to 115 damage.
- Disease proc remains.
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Astral Voltaic Great Sword
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Pet proc remains.
- Damage from the storm proc has been reduced from 95 to 35 essence direct damage.
- Damage from the storm proc pet has been reduced from 85 to 25 essence direct damage.
- 150 essence direct damage proc remains.
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Pet proc remains.
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Astral Voltaic Great Hammer
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Pet proc remains.
- Damage from the storm proc has been reduced from 95 to 35 essence direct damage.
- Damage from the storm proc pet has been reduced from 85 to 25 essence direct damage.
- 150 essence direct damage proc remains.
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Pet proc remains.
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Astral Voltaic War Pick
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Pet proc remains.
- Damage from the storm proc has been reduced from 95 to 35 essence direct damage.
- Damage from the storm proc pet has been reduced from 85 to 25 essence direct damage.
- 150 essence direct damage proc remains.
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Pet proc remains.
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Astral Voltaic Spear/Polearm
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Pet proc remains.
- Damage from the storm proc has been reduced from 95 to 35 essence direct damage.
- Damage from the storm proc pet has been reduced from 85 to 25 essence direct damage.
- 150 essence direct damage proc remains.
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Pet proc remains.
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Virge of Forgotten Souls
- Now procs a debuff that reduces the target’s casting speed by 75% for 25 seconds.
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Discarded Red Cap Hammer
- Now procs a debuff that reduces the target’s casting speed by 75% for 25 seconds.
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Unseelie Harvester
- Now procs a debuff that reduces the target’s casting speed by 75% for 25 seconds.
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Nevermore’s Broken Bone
- Pet proc remains. Duration reduced to 8s.
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Ice Shard
- Now directly procs a 3 second snare that ignores root immunity.
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Traitor’s Dagger
Bug Fixes
- Champion’s strength/constitution and dexterity/quickness line of self-buffs no longer overwrite concentration and supremacy potion buffs.
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Champion’s strength/constitution and dexterity/quickness self-buffs now have a casting animation.
- Note that Champion’s will need to respec to their Valor specialization to see this fix.
- Champion’s strength/constitution and dexterity/quickness self-buff should no longer trigger a 2s cast timer after the cast is completed.
- Friar’s Grandmaster Staffman self-buff should no longer trigger a 2s cast timer after their casts are completed.
- Warden’s self-health regen buff should no longer be overwritten by Bards’ health regen chant.
- Omni-regen potions should no longer overwrite concentration-based health regen buffs from Clerics.
Class Balance
Changes
Bonedancer
Bone Legion (Bone Army specialization)
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Pets have changed as follows:
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Fossil Mystic
- Now has a 25% chance to ignore interruption, down from 75%.
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Fossil Healer
- Now has a 25% chance to ignore interruption, down from 75%.
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Fossil Conjurer
- Now has a 25% chance to ignore interruption, down from 75%.
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Fossil Seer
- Now has a 25% chance to ignore interruption, down from 75%.
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Fossil Mystic
Cabalist
Spirit Animation
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Pets have changed as follows:
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Ruby Simulacrum
- Now has a 25% chance to ignore interruption, down from 100%.
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Sapphire Simulacrum
- No longer has had its damage taken increased by 25%.
- Now has a 25% chance to ignore interruption, down from 100%.
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Ruby Simulacrum
Enchanter
Enchantments (Baseline)
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Pets have changed as follows:
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Underhill Stalker
- Anytime style no longer has a bleed effect.
- This ability was interrupting every tick.
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Underhill Companion
- Now has a 25% chance to ignore interruption, down from 100%.
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Underhill Ally
- No longer has had its damage taken increased by 25%.
- Now has a 25% chance to ignore interruption, down from 100%.
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Underhill Zealot
- Now has a 25% chance to ignore interruption, down from 75%.
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Underhill Stalker
Necromancer
Death Servant (Baseline)
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Pets have changed as follows:
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Soultorn
- Now has a 25% chance to ignore interruption, down from 100%.
- The Phantom version of this pet has had its disease’s snare value reduced from 70% to 35%.
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Priest of Arawn
- No longer has had its damage taken increased by 25%.
- Now has a 25% chance to ignore interruption, down from 100%.
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Succubus
- Now has a 25% chance to ignore interruption, down from 100%.
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Soultorn
Spiritmaster
Summoning (Baseline)
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Pets have changed as follows:
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Spirit Hunter
- Now has a 25% chance to ignore interruption, down from 100%.
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Spirit Runemaster
- Now has a 25% chance to ignore interruption, down from 100%.
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Spirit Shaman
- No longer has had its damage taken increased by 25%.
- Now has a 25% chance to ignore interruption, down from 100%.
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Spirit Valkyrie
- Now has a 25% chance to ignore interruption, down from 100%. Will give up casting and attack after 3 failed attempts.
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Spirit Hunter